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v10 2025-12-29 22:39Title Description
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titleHuunt (Zuurn Prop Hunt EarlyAccess)Huunt (Zuurn Prop Hunt)descriptionUpdates: hid some text, added persistent sconce tracking, added prop-o-matic manager and added the giant statues into the exclusion list, switched from Score to Objective HUD, Built Localization: Yes Prev: end-of-round elim stability. Added alt win conditions for each team, with time to read why the round ended Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.Updates: More analytics tracking, fixed empty tracker, tossed old annoying popup dialog that showed up every round. Community notes Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0. -
v9 2025-12-24 14:35Aucune différence détectée
Aucune différence détectée avec la version précédente.
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v8 2025-12-17 12:29Introduction Description
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descriptionFreed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: Prev: end-of-round elim stability. Added alt win conditions for each team, with time to read why the round ended (temp visualization on barn) Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.Updates: hid some text, added persistent sconce tracking, added prop-o-matic manager and added the giant statues into the exclusion list, switched from Score to Objective HUD, Built Localization: Yes Prev: end-of-round elim stability. Added alt win conditions for each team, with time to read why the round ended Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.introduction💀 If Hunter: Eliminate Prop team (alt: clear out all Brambles) 🌶️ If Propper: prop. hide. (alt: gather enough Spores to win) ☠️ if you really want to end the round, there's a damage volume on top of the Quartermaster building. 🏰Speaking of which, new map pips!💀 If Hunter: Eliminate Prop team (alt: clear out all Brambles) 🌶️ If Propper: prop. hide. (alt: gather enough Spores to win) ☠️ if you really want to end the round, there's a damage volume on top of the Quartermaster building. 🏰Speaking of which, new map pips! -
v7 2025-12-15 18:29Introduction Description
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descriptionFreed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: -guards, + damage volumes outside barrier Hopefully fixed issue where round doesn't end on elims (and you wait for timer) Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.Freed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: Prev: end-of-round elim stability. Added alt win conditions for each team, with time to read why the round ended (temp visualization on barn) Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.introductionIf Hunter: hunt. If Propper: prop. hide. Also, if Propper, collecting 6 coins should win.💀 If Hunter: Eliminate Prop team (alt: clear out all Brambles) 🌶️ If Propper: prop. hide. (alt: gather enough Spores to win) ☠️ if you really want to end the round, there's a damage volume on top of the Quartermaster building. 🏰Speaking of which, new map pips! -
v6 2025-12-14 00:26Description
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descriptionFreed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: More polish and props. Spent a bunch of time on the water area to prevent glitches and stabilize gameplay. Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.Freed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: -guards, + damage volumes outside barrier Hopefully fixed issue where round doesn't end on elims (and you wait for timer) Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0. -
v5 2025-12-05 15:14Description Genres +3 / −1
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descriptionFreed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: Removed branded items, reverted to Zuurniverse assets. There's now a bunch of Turtle props to match the other themed maps. Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.Freed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: More polish and props. Spent a bunch of time on the water area to prevent glitches and stabilize gameplay. Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.Genres-Horror +Minigame +Prop Hunt +Relaxing -
v4 2025-12-02 07:13Image Title Description Genres +1 / −1
YDFmcbORolxTHnlAzw →
RsochUdRjhYiGZqDsL Afficher le détail
titleHuuntHuunt (Zuurn Prop Hunt EarlyAccess)image_idYDFmcbORolxTHnlAzwRsochUdRjhYiGZqDsLdescriptionWe've got demons masquerading as people masquerading as furniture! Prop Hunt, Basic implementation. Updates: Cleaned up Shoreline geo/terrain glitches Added more shoreline props. 1 guard per team to help with round scoring Tried to bulletproof class switch item grants. Adjusted Honmoon to be one giant box instead of piecemeal. Fixed rendering glitch in spawn roomFreed from the shackles of demonic influence, the Zuurniverse Port town returns to normal. Sort of. It looks like people are still turning into objects. How do we stop this? Updates: Removed branded items, reverted to Zuurniverse assets. There's now a bunch of Turtle props to match the other themed maps. Known issue: sometimes players will have duplicate weapons, this is a workaround from when it would randomly spawn you without any, so in this case, two is better than 0.Genres-Relaxing +Horror -
v3 2025-11-08 02:52Description
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descriptionWe've got demons masquerading as people masquerading as furniture!We've got demons masquerading as people masquerading as furniture! Prop Hunt, Basic implementation. Updates: Cleaned up Shoreline geo/terrain glitches Added more shoreline props. 1 guard per team to help with round scoring Tried to bulletproof class switch item grants. Adjusted Honmoon to be one giant box instead of piecemeal. Fixed rendering glitch in spawn room -
v2 2025-11-05 11:31Première version
Première version observée.